Universal Design for Learning in the STEAM Classroom - EDU-X715R
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Course Description
Research and Design Curriculum for All Learners
This course explores all students experiencing STEAM curriculum, but particularly students who have not been served well in their STEAM courses. We will explore what systems are currently in place for STEAM courses and how making incremental changes can ensure that all children can be successful in STEAM education. Students will then work to design their own curriculum that provides all students a Low Floor High Ceiling.
Learner Outcomes
- Identify gaps in STEAM education for specific learning groups
- Design curriculum that helps all learners
- Discover the role of gender, language, race, ethnicity and culture in the STEAM classroom
- Explore individuals with disabilities, and how to best support their needs
Course Details
Number of Units: 2.0 graduate level extension credit(s) in semester hours
Who Should Attend: This course provides continuing education for K-12 educators, as well as other school professionals, including higher education faculty, that want to be informed on STEAM teaching
Course Materials: There is no textbook requirement in this course
Testimonials
"This was really an eye opening course. Redesigning my course to be not only more accessible, but more streamlined and focused for all students was a real game changer. I'm redesigning all my courses to make use of this valuable information." -- Lisa Chaddock, Professor, San Diego City College, California
Applies Towards the Following Certificate(s), Professional Programs and Series
- STEAM Teaching for Tomorrow's Innovators Certificate : Courses - Enroll in Individual Courses, or Earn a Certificate with Required Courses (8 Units)