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Make Learning Fun and Powerful with Gamification in Your Lessons
Games are loved by everyone. They are engaging, immersive, and fun. In the classroom setting, it should be no different. As educators, we should be able to make our classrooms exciting and rewarding. This is gamification, which is the blend of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification technology tools available for use, and developing gamification systems for classroom use. This course will teach you how to make educational activities more effective through the use of gamification. You will also examine examples of existing applications of gamification, the psychological research of playing games, and present opportunities for the development of systems for gamifying classrooms. This course is very hands-on, combining theory and real classroom execution, applying what you’ve learned.
- Investigate game mechanics and apply them to classroom situations
- Analyze existing literature around gamification concepts
- Evaluate feedback systems in game-like situations
- Analyze existing gamification platforms intended for educational use
- Develop lessons and activities using gamification principles from the course
Number of Units: 3.0 graduate level extension credit(s) in semester hours.
Who Should Attend: This course provides continuing education for K-12 educators, administrators, and any other interested stakeholder, wanting to learn how to gamify your classroom to enhance learning outcomes and increase motivation with your students.
Applies Towards the Following Certificate(s), Professional Programs and Series
- Blended Learning Strategies for the Classroom Series : Courses - Choose One or More
- Learning and Teaching in a K-12 Digital Classroom Series : Courses - Enroll in One or More