Technology
The following courses can be taken individually or toward certificate program requirements, as applicable. View all individual courses listed below or those associated with Certificates or Series are also listed below.
Featured Certificates and Series: Technology
Spotlight
- EDU-X798O Supporting Learners with Google Classroom
- EDU-X789K Coding for Educators: An Introduction
- EDU-X781L Chromebooks in the Classroom
- EDU-X718P Learning Readiness with Basic Google Tools
Browse Technology Courses Below!
Courses
- EDU-X705NA - Read, Empower, Act, Discover Part I/Science - The Alignment Problem: Machine Learning and Human Values
- EDU-X705NB - Read, Empower, Act, Discover Part II/Science - The Alignment Problem: Machine Learning and Human Values
- EDU-X706A - Best Practices in Technology Integration (prev #: EDU-506YK)
- EDU-X708A - Reading and Writing in the Digital Age (prev #: EDU-506YM)
- EDU-X712R - STEAM: Supporting Creativity for Innovation
- EDU-X713R - Designing Effective STEAM Curriculum with Equitable Technology Integration
- EDU-X714P - Bringing Reading Alive in the Classroom
- EDU-X714R - Social Emotional Learning in the STEAM Classroom
- EDU-X715R - Universal Design for Learning in the STEAM Classroom
- EDU-X718P - Learning Readiness with Basic Google Tools
- EDU-X719P - Digital Portfolios in Education
- EDU-X722MA - Read, Empower, Act, Discover Part I/Educational Technology - The ArcGIS Book: 10 Big Ideas about Applying Geography to Your World
- EDU-X722MB - Read, Empower, Act, Discover Part II/Educational Technology - The ArcGIS Book: 10 Big Ideas about Applying Geography to Your World
- EDU-X723NA - Read, Empower, Act, Discover Part I/Educational Technology - The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming
- EDU-X723NB - Read, Empower, Act, Discover Part II/Educational Technology - The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming
- EDU-X724NA - Read, Empower, Act, Discover Part I/Educational Technology - Teaching in the Online Classroom: Surviving and Thriving in the New Normal
- EDU-X724NB - Read, Empower, Act, Discover Part II/Educational Technology - Teaching in the Online Classroom: Surviving and Thriving in the New Normal
- EDU-X725NA - Read, Empower, Act, Discover Part I/Classroom Practice - The AI Classroom: The Ultimate Guide to Artificial Intelligence in Education
- EDU-X725NB - Read, Empower, Act, Discover Part II/Classroom Practice - The AI Classroom: The Ultimate Guide to Artificial Intelligence in Education
- EDU-X726T - Gamification in Education
- EDU-X730U - Navigating Legal and Ethical Boundaries in the AI Classroom
- EDU-X738U - The New Literacy: Integrating AI and Media in Modern Teaching
- EDU-X741M - Classroom Website Creation and Enhancement
- EDU-X746U - AI Tools for Teachers Series: Magic School
- EDU-X747U - AI Tools for Teachers Series: Hello History
- EDU-X748Q - Bringing Social Studies Alive in the Classroom
- EDU-X748R - Expanding Your Professional Learning Network through Social Media
- EDU-X748U - AI Tools for Teachers Series: Smartschool
- EDU-X750MA - Read, Empower, Act, Discover Part I/Educational Technology - Hacking Project Based Learning: 10 Easy Steps to PBL and Inquiry in the Classroom (Hack Learning Series)
- EDU-X750MB - Read, Empower, Act, Discover Part II/Educational Technology - Hacking Project Based Learning: 10 Easy Steps to PBL and Inquiry in the Classroom (Hack Learning Series)
- EDU-X751MA - Read, Empower, Act, Discover Part I/Educational Technology - Learning First, Technology Second: The Educator's Guide to Designing Authentic Lessons
- EDU-X751MB - Read, Empower, Act, Discover Part II/Educational Technology - Learning First, Technology Second: The Educator's Guide to Designing Authentic Lessons
- EDU-X752MA - Read, Empower, Act, Discover Part I/Educational Technology - 50 Things You Can Do with Google Classroom
- EDU-X752MB - Read, Empower, Act, Discover Part II/Educational Technology - 50 Things You Can Do With Google Classroom
- EDU-X757L - K-12 Tech Tools for College and Future Careers
- EDU-X758Q - Introduction to Artificial Intelligence (AI) and Education
- EDU-X765U - Designing and Implementing After-School eSports Programs for K–12 Educators
- EDU-X769P - Increasing Achievement by Diminishing Creativity Anxiety
- EDU-X772M - Google Tools for Collaborative Teaching
- EDU-X774U - AI and the Humanities: Navigating the Intersection Across Grade Levels
- EDU-X775RA - Developing 21st Century Skills with Blended Learning (prev#: EDU-X775R)
- EDU-X775UA - Keep Learning Alive With Meaningful Technology
- EDU-X776O - Geography in the Classroom: Using Geographical Information Systems (GIS)
- EDU-X776RA - Technology Safety and Security in the K-12 Classroom (prev course #: EDU-X776R)
- EDU-X777L - Advanced Google Tools
- EDU-X777O - Google Tools Curriculum Planning
- EDU-X778LA - Read, Empower, Act, Discover Part I/Educational Technology - From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts
- EDU-X778LB - Read, Empower, Act, Discover Part II/Educational Technology - From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts
- EDU-X779LA - Read, Empower, Act, Discover Part I/Educational Technology - Global Education: Using Technology to Bring the World to Your Students
- EDU-X779LB - Read, Empower, Act, Discover Part II/Educational Technology - Global Education: Using Technology to Bring the World to Your Students
- EDU-X780LA - Read, Empower, Act, Discover Part I/Educational Technology - The Multiplayer Classroom: Designing Coursework as a Game
- EDU-X780LB - Read, Empower, Act, Discover Part II/Educational Technology - The Multiplayer Classroom: Designing Coursework as a Game
- EDU-X781L - Chromebooks in the Classroom
- EDU-X781LA - Read, Empower, Act, Discover Part I/Educational Technology - Project-Based Learning: Differentiating Instruction for the 21st Century
- EDU-X781LB - Read, Empower, Act, Discover Part II/Educational Technology - Project-Based Learning: Differentiating Instruction for the 21st Century
- EDU-X783MA - Read, Empower, Act, Discover Part I/Arts Education - STEAM Lab for Kids: 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math
- EDU-X783MB - Read, Empower, Act, Discover Part II/Arts Education - STEAM Lab for Kids: 52 Creative Hands-On Projects for Exploring Science, Technology, Engineering, Art, and Math
- EDU-X784P - The Innovator's Mindset: Empower Learning through Creativity and Connections
- EDU-X786MA - Read, Empower, Act, Discover Part I/Classroom Practice - AI for Educators: Learning Strategies, Teacher Efficiencies, and a Vision for an Artificial Intelligence Future
- EDU-X786MB - Read, Empower, Act, Discover Part II/Classroom Practice - AI for Educators: Learning Strategies, Teacher Efficiencies, and a Vision for an Artificial Intelligence Future
- EDU-X787P - Health and PE Innovation: Incorporating Technology into Your Curriculum
- EDU-X787T - AI in Student Support and Engagement
- EDU-X788T - AI for Curriculum Design and Development
- EDU-X789T - AI in Education Leadership and Policy
- EDU-X795MA - Read, Empower, Act, Discover Part I/Classroom Practice - The Shift to Student-Led: Reimagining Classroom Workflows with UDL and Blended Learning
- EDU-X795MB - Read, Empower, Act, Discover Part II/Classroom Practice - The Shift to Student-Led: Reimagining Classroom Workflows with UDL and Blended Learning
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